He tends to flee the colossi, mostly, while neighing from fear. We can sense that programmers have spent time creating a real personality for him. Similarly, when the hero is not on his back, Agro has a unique and precise behavior. This avoids breaking the immersion in the game through the hero, while giving Agro his own personality: he can refuse to do certain actions (such as falling off a cliff, which helps to keep coherent world bounds) or take initiatives (jump a short distance).
This type of control is very close to what is found for example in Trials HD. We can only make Agro move by spurring him, or pulling on the reins to one side or the other. In the manner of Yorda in Ico (or any AI companion that can be found in other games), the player controls only Wander, even when he is on his horse's back. This is suggested mainly by the control scheme of the player to direct Agro. Unlike many games where horses are nothing more than vehicles for transporting the player, Agro here is a true companion for Wander. Somehow their relationship resembles the one between Ico's hero and Yorda, but differs mainly in the fact that Agro is not the goal of Wander's quest, but a companion, helping him to reach it.įirst of all, Agro must be recognized as a true video game character. It could mess up (a little) the joy of discovery (contains spoilers).Īgro is a very important character in the hero's quest. Play the game, enjoy it, and then read this article. Note: If you have not played this game, do not read this article.